Ethernal Cubs / Project guide
Ethernal Cubs: From Sealed Orb to a Built Cub
Ethernal Cubs is built around a specific sequence: mint a sealed Orb, open it for character parts, equip a Cub across eight slots, then take that build into the project’s battle and game experiences. The Orb is not the finished character; the build is yours to keep changing.
The Orb is the starting item, not the final character
The homepage describes five Orb tiers: Bronze, Silver, Gold, Diamond and Sapphire. Opening an Orb reveals a chest and a random set of parts. The supplied How to Play page says Bronze through Silver yield seven parts, while Gold and above yield eight. Because a Cub uses eight slots, one Orb usually does not complete every slot.
The project also states that Orbs and chests are tokens that can be traded sealed on OpenSea. Check the official app and collection page for current functionality before trading.
Five tiers, with different published drop tables
The supplied homepage publishes these part rarity distributions for each Orb tier:
- Bronze: 70% common, 25% uncommon, 5% rare.
- Silver: 40% common, 40% uncommon, 15% rare, 5% epic.
- Gold: 30% uncommon, 40% rare, 25% epic, 5% legendary.
- Diamond: 30% rare, 50% epic, 20% legendary.
- Sapphire: 40% epic, 60% legendary.
These are the figures in the supplied site archive, not an independent guarantee of current odds. Recheck the live official interface before making a decision.
Eight slots make the build
The project names eight part categories: background, body, equipped, eyes, face, inventory, mane and tail. The homepage says 155 swappable parts create more than 13,250,000,000 possible combinations. Its central distinction is composability: parts can be changed, so the character is not locked to the first combination revealed.
The original homepage also says rarer equipped parts can increase rarity and combat power. Treat the exact effect of a part as something to verify in the live builder rather than assuming every cosmetic item has identical gameplay impact.
A Cub connects collection and gameplay
The supplied pages describe head-to-head battles where stats come from the equipped build, plus Jungle Run, where a Cub becomes the runner and games can award chests to open. These are the project’s described game loop; availability of each mode should be checked in the live app.
The homepage states that at most about 3,000 Cubs can exist at once. That is a project-specific limit stated in the supplied material, not the total number of Orbs.
Five Power Orb abilities
The site describes five Power Orb types that extend the Cub companion layer:
- Memory — longer conversational memory.
- Creative — writing and imagination.
- Knowledge — knowledge retrieval.
- Wisdom — deeper reasoning.
- Vision — image understanding.
The source describes these as abilities unlocked by Power Orbs or meteor fragments. Check the current product interface to confirm which abilities are available and what each requires.
Where to go next
Use the How to Play guide for the five-step flow, the Mint Guide for wallet and eligibility checks, and the Whitelist page for current access rules. Mint dates, whitelist allocations and live game features can change; the current official site takes precedence over archived copy.